Immersive Virtual Reality
Abstract
Until recently, visual communication systems conveyed
only two-dimensional, fixed field-of-view video information.
Although human viewers can acquire a certain degree of depth information
from a 2-D video sequence, they mostly rely on disparities to develop a
3-D sense of the real world. Traditional video fails to provide
the viewer with a realistic sense of depth. Furthermore, in
existing 2-D video systems the transmitted field-of-view of the scene is
fixed; the viewer is not allowed to "look around" in an
environment.
The major goal of this research is to develop new
techniques for creating a complete virtual environment. The
ultimate immersive virtual environment should provided three elements: (i)
stereo vision, where each eye receives a different image according to
its location ins space; (ii) complete 360 degree (panoramic) view,
allowing the user to look in any desired location; (iii) video views in
any direction. None of the currently known applications is able to
provide all three elements simultaneously.
The objective of this project is to capture multiple
video sequences and generate stereo video panoramic views at video
rates. The transmission of such views is very bandwidth consuming,
therefore requiring a compact representation of stereo panoramic
data. Development of appropriate compression algorithms is also an
important goal of this project.
Students
-
Stavros Tsavidas
-
Peshala Pahalawatta
More
Information...